The New Lords of The Zhemri

4. Tower of Sodatha

Zamora, City of Shadizar, Year of The Serpent

Characters are spending time and money gambling and drinking. Meanwhile Arlinna is captured by cultists who worship some obscure god called Sodatha. She is taken into the cult’s tower but the characters are determined to rescue her. They climb the tower and interrupt a rite in which Arlinna is about to be sacrificed. Battle is fought in the temple. Many cultists are killed, the high priestess is wounded. Then Sodatha, a gargantuan sized grey worm, emerges from the central pit of the tower! The angered god-worm starts to devour people at random. Shocked characters, together with Arlinna, run to the stairway and escape.

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3. Night of The Gargoyle

Zamora, City of Shadizar, Year of The Serpent

Still hiding from the Watch the characters are loitering around in the Maul. They happen to hear a part of a conversation between baron Takkim and a woman named Arlinna. Arlinna is involved in the recent assassination of the Khitan ambassador and baron Takkim uses this to blackmail her. He forces Arlinna to disguise herself as lady Asqueth from Arenjun with the intention of stealing the Dragon Head of Koblar-Zhan from a Khitan merchant Lun-Faar.

Later the same day characters contact Arlinna and make a deal with her. Roxanna takes Arlinna’s place and enters Lun Faar’s shop. The loot will be divided equally. Unfortunately Lun Faar is not fooled by such a simple trick as a mere mundane disguise. Eventually the sorcerer and his pet Tavastri, the four armed devil of Vedhya, attack Roxanna. Fingal breaks through the window and joins the fray! During the battle a candelabra trips over and ignites the silk curtains, the sorcerer is killed by Roxanna who uses a statue of some obscure many-armed goddess as a missile. Immediately after that the four-armed creature is released from the sorcerer’s mental control. It retreats from the combat, spreads its wings and with a frightfull and inhuman scream rises into the night sky. While Lun-Far’s house burns to the ground the characters quickly loot what little they can before fleeing the scene. Later the characters meet a drunkard nobleman Chailin and are hired to do some bodyguard work for him. Pay is low and work is boring and soon they quit the job.

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2. Law and Order

Zamora, City of Shadizar, Year of the Serpent

As characters are walking in the streets of Shadizar they are suddenly, and apparently for no reason, arrested by the Watch. While being transported to the prison block they acquaintance Jalek. Jalek is a professional rogue and burglar who was also captured just recently.

When the prison-wagon arrives at the prison’s courtyard, the characters and Jalek are dragged out. At this moment a group of Jalek’s henchmen, armed with scimitars, assault the area and in the ensuing chaos characters and Jalek manage to break their way out of the courtyard. The group flee dodging arrows and spears, and hide in the narrow streets and back alleys of the city, with the Watch hot on their tails…

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1. Priest of Mitra

Zamora, Year of the Serpent

The characters, new to the kingdom of Zamora, are heading towards the fabled riches of Shadizar. Fingal is a barbarian warrior, presently from his homeland Cimmeria. Roxanna has just a few days ago escaped from slavery. She was kept in the castle of lord Munkha at the city of Samarra.

Enroute they stumble upon Khilias, a priest of Mitra (something that occurs only rarely in Zamora…), who has been attacked by slavers and who’s daughter, Alissa, was kidnapped. The character go for the rescue, track down and eliminate the slavers in a bloody battle at the slaver’s camp. The kidnapped daughter is returned to her home village.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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